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Mis últimas entradas

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  • The Different Phases of Cookie Clicker
    Cookie Clicker starts as a simple clicking game but evolves into a system of optimisation, time manipulation, and endless goal-replacement. What seems idle becomes a pursuit of speed and efficiency through brief moments of intense interaction. Because the game never truly ends, completion gives way not to satisfaction but to exhaustion, and the search for the next incremental game.
  • Wanderstop: A Game About Tea and Tranquility
    Reflecting on my time with Wanderstop, I moved from curiosity to something closer to relief. Its loop—gathering ingredients, brewing tea, and listening to travelers—looks almost trivial on paper, but that simplicity is the point: it makes room for the story to settle in. What surprised me most is how the game turns repetition into care, asking you to slow down without punishing you for it. Beneath the cozy surface, it is quietly funny and unexpectedly honest about exhaustion, identity, and the strange difficulty of resting. In the end, Wanderstop is less about mastering tea than learning, cup by cup, how to be gentle with yourself.

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